package net.minecraft.block;

import java.util.Random;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.util.MathHelper;

public class BlockGlowstone extends Block {
	public BlockGlowstone(Material materialIn) {
		super(materialIn);
		this.setCreativeTab(CreativeTabs.tabBlock);
	}

	/**
	 * Get the quantity dropped based on the given fortune level
	 */
	public int quantityDroppedWithBonus(int fortune, Random random) {
		return MathHelper.clamp_int(this.quantityDropped(random) + random.nextInt(fortune + 1), 1, 4);
	}

	/**
	 * Returns the quantity of items to drop on block destruction.
	 */
	public int quantityDropped(Random random) {
		return 2 + random.nextInt(3);
	}

	/**
	 * Get the Item that this Block should drop when harvested.
	 */
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
		return Items.glowstone_dust;
	}

	/**
	 * Get the MapColor for this Block and the given BlockState
	 */
	public MapColor getMapColor(IBlockState state) {
		return MapColor.sandColor;
	}
}
